﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public static class PlayerColorTable {

    private static Color playerColor = Color.red;
    private static Color aiEnemyColor = Color.blue;

    public static Color GetColor(PlayerType player)
    {
        switch(player)
        {
            case PlayerType.Player:
                return playerColor;
            case PlayerType.AIEnemy:
                return aiEnemyColor;
        }
        return Color.white;
    }

	
}
